Sprites: animation

Under Animation: the pictures a sprite is showing.

Simple Advanced Expert show the mode each one first appears in. once marks a red condition: it happens once, at a moment. See how to read these pages.

Conditions · 2

The When half of a rule.

NameWhat it doesReads as
Animation has finished once
advanced
True once, when an animation that doesn't loop reaches its last picture.
Asks for: Animation
Ball's "stopped" animation has finished
Is playing an animation
advanced
True while the object is playing that animation.
Asks for: Animation
Ball is playing "stopped"

Actions · 5

The Do half of a rule.

NameWhat it doesReads as
Change animation
simple
Plays a different animation, like "open" for a door.
Asks for: Animation
Make Ball play "stopped"
Restore animation
advanced
Goes back to the animation its movement chooses (walking, stopped…).Let Ball animate by itself again
Stop the animation
advanced
Freezes the animation on the picture it is showing.Ball's animation stops
Start the animation again
advanced
Starts a stopped animation again.Ball's animation starts again
Set the animation speed
advanced
Makes the animation play faster or slower.
Asks for: Pictures a second
Ball's animation plays at 8 pictures a second

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.