Sprites and objects

Every kind of thing you can put in a level, and its settings.

  1. Kinds of objectSprites move. Blocks stay. The rest keep score, show words or make things happen.
  2. Add an objectFrom the library, or a new one of each kind.
  3. SpriteA character or thing that moves and animates: a player, enemy or ball.
  4. BlockA coloured block for walls, floors and sky. Make it solid, a platform or a ladder.
  5. CounterA number you can add to or take away from. Keys collected, gems left.
  6. ScoreShows the score. One per player.
  7. LivesA number, a row of hearts, or a row of pictures.
  8. TextWords on the screen, and lines you can step through.
  9. Timer displayA clock that counts down to zero or up from zero.
  10. Health barA bar that empties. Across, or from the bottom up.
  11. ButtonWords, a tick box or a picture. Something to click.
  12. Text boxLet the player type a name or an answer, and read it in a rule.
  13. QuestionA question with answers to pick. Right, wrong and try again.
  14. High scoresA table that asks for a name when a game ends well.
  15. SpawnerInvisible. Makes a new copy of a sprite every few seconds.
  16. Groups of spritesPut Slime, Bat and Ghost in a group and write one rule for all of them.
  17. Settings every object hasName, X and Y, visible at start, falls with gravity, to front, to back.
  18. Values and switchesIn Expert mode, every copy of a sprite has ten numbers and eight switches of its own.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.