Sprites and objects
Every kind of thing you can put in a level, and its settings.
- Kinds of objectSprites move. Blocks stay. The rest keep score, show words or make things happen.
- Add an objectFrom the library, or a new one of each kind.
- SpriteA character or thing that moves and animates: a player, enemy or ball.
- BlockA coloured block for walls, floors and sky. Make it solid, a platform or a ladder.
- CounterA number you can add to or take away from. Keys collected, gems left.
- ScoreShows the score. One per player.
- LivesA number, a row of hearts, or a row of pictures.
- TextWords on the screen, and lines you can step through.
- Timer displayA clock that counts down to zero or up from zero.
- Health barA bar that empties. Across, or from the bottom up.
- ButtonWords, a tick box or a picture. Something to click.
- Text boxLet the player type a name or an answer, and read it in a rule.
- QuestionA question with answers to pick. Right, wrong and try again.
- High scoresA table that asks for a name when a game ends well.
- SpawnerInvisible. Makes a new copy of a sprite every few seconds.
- Groups of spritesPut Slime, Bat and Ghost in a group and write one rule for all of them.
- Settings every object hasName, X and Y, visible at start, falls with gravity, to front, to back.
- Values and switchesIn Expert mode, every copy of a sprite has ten numbers and eight switches of its own.
Still stuck?
Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.