Timer display

A clock on the screen that counts down to zero or up from zero. Count down for a race against time.

Chocobreak โ€” NutHouse
A new Timer display with Counts set to Down to zero and Starts at 60 seconds
A new Timer display. Choose Down or Up and a starting number.

What a timer display is

A clock the player can see. Set it to count down from 60 and the level becomes a race. Set it to count up and it shows how long they took. Each level starts it again.

Timer display appears in every mode.

How to add one

  1. Click + Add object, then New, then Timer display.
  2. Set Counts to Down to zero and Starts at to 60.
  3. Drag it to the top of the screen.
  4. In the Events tab, add a rule for Time runs out.

What the settings mean

CountsDown to zero or Up from zero.
Starts at (seconds)Where the clock begins. For counting down, this is how long the player gets.
Label in frontWords before the time, like Time:.
StyleSize, colour and how it lines up.

Rules for the clock

Time runs out Compare the seconds shown Set the time Add time Pause the clock Start the clock again

WhenClock runs out of time
DoSubtract 1 from livesRestart this level
WhenHero collides with Hourglass
DoDestroy HourglassAdd 5 seconds to Clock

Time runs out is red: it happens once, the moment the clock hits zero. Pausing the game with Pause the game pauses the clock too. Full lists in Counters, displays and gadgets.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.