Levels
Building levels: the editor, settings, backgrounds, gravity, scrolling, layers and paths.
- What a level isA game is a list of levels. Each has its own things and its own rules.
- The Game tabAdd, reorder, duplicate and delete levels. Drag to move, Option-drag to copy.
- The level editorSelect, drag, box-select, Alt-drag to copy, snap, zoom, nudge.
- Level settingsName, size, background colour, scrolling, fade, gravity.
- Background picturesTen built-in scenes or your own picture; stretched, tiled or repeating along.
- GravityEach level pulls down, up or not at all. Who falls, and the rules about landing.
- Levels bigger than the screenTick one box, choose who the screen follows, and the level scrolls.
- Fade in and show the level nameTwo ticks that make a game feel finished.
- LayersSheets of see-through paper. Lock the ground, hide a layer to leave it out.
- Make a gridRows and columns of one object in a single go. A wall of forty bricks.
- Copy and paste objectsโC and โV between levels, and between games.
- Blocks: decoration, solid, platform, ladderWhat each solid setting does to the things that touch it.
- Draw a pathDrag in the level and a sprite follows the line you drew.
- Going to the next levelThe Game actions: next level, previous, restart, a named level, end the game.
Still stuck?
Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.