Levels

Building levels: the editor, settings, backgrounds, gravity, scrolling, layers and paths.

  1. What a level isA game is a list of levels. Each has its own things and its own rules.
  2. The Game tabAdd, reorder, duplicate and delete levels. Drag to move, Option-drag to copy.
  3. The level editorSelect, drag, box-select, Alt-drag to copy, snap, zoom, nudge.
  4. Level settingsName, size, background colour, scrolling, fade, gravity.
  5. Background picturesTen built-in scenes or your own picture; stretched, tiled or repeating along.
  6. GravityEach level pulls down, up or not at all. Who falls, and the rules about landing.
  7. Levels bigger than the screenTick one box, choose who the screen follows, and the level scrolls.
  8. Fade in and show the level nameTwo ticks that make a game feel finished.
  9. LayersSheets of see-through paper. Lock the ground, hide a layer to leave it out.
  10. Make a gridRows and columns of one object in a single go. A wall of forty bricks.
  11. Copy and paste objectsโŒ˜C and โŒ˜V between levels, and between games.
  12. Blocks: decoration, solid, platform, ladderWhat each solid setting does to the things that touch it.
  13. Draw a pathDrag in the level and a sprite follows the line you drew.
  14. Going to the next levelThe Game actions: next level, previous, restart, a named level, end the game.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.