Level settings

Click empty space in a level and the panel on the right shows its name, size, background colour, scrolling, fade and gravity.

Coin Quest โ€” NutHouse
The Level panel: Name, Width, Height, Background colour, Background picture and the tick boxes below
Nothing selected means the panel shows the level itself.

How to get to them

  1. Open the level in the Level tab.
  2. Click on empty space, so nothing is selected.
  3. The panel on the right now has the heading Level.

What the settings mean

NameWhat the level is called. It shows in the sidebar and on the Game tab.
Width and HeightThe size of the level in pixels, from 64 up to 4096. A new level is 640 by 480.
Background colourThe colour behind everything. You see it where there is no picture.
Background pictureOne of ten scenes, or My own pictureโ€ฆ. See Background pictures.
The pictureStretches to fill the level, Repeats along (good for scrolling) or Repeats like tiles.
Bigger than the screen (it scrolls)Tick it for a long level the screen slides along. See Levels bigger than the screen.
Fade in and outThe level fades up from black and fades out at the end.
Show the level's name as it startsShows the name for a moment as the level begins.
Gravity pullsDown, Up or Off (everything floats). See Gravity.
Gravity strengthA slider. 50 is normal. Lower feels like the moon.

Making a level bigger

Type a new Width or Height. The level grows from the top-left corner, so nothing moves. If you make it smaller, things past the new edge end up in the grey area outside. They are not in the game any more, so drag them back in.

If the level is bigger than the screen but you do not tick the scrolling box, the whole thing is squashed to fit. That is sometimes fine. For a platformer, tick the box instead.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.