The level editor

Select, drag, box-select, Alt-drag to copy, snap to a grid, zoom in and out, and nudge with the arrow keys.

Coin Quest โ€” NutHouse
The Level tab of Coin Quest with the Hero selected and its settings on the right
Click a thing to select it. Its settings appear on the right.

The toolbar

+ Add objectOpens the Add an object dialog. Double-clicking empty space does the same, right where you clicked.
Snap to gridTick it and things you drag land on neat grid lines.
AnimatePlays the sprites' animations while you edit.
โˆ’ and +Zoom out and in. โŒ˜โˆ’ and โŒ˜= do the same, and so does pinching.
FitShows the whole level. The shortcut is โŒ˜0.

Between the buttons you see the level's name and size, like Level 1 ยท 640ร—480. Grey space outside the level is off the edge. Things there are not in the game.

Selecting and moving

  1. Click a thing to select it. Hold Shift and click to add more.
  2. Drag on empty space to draw a box. Everything inside it gets selected.
  3. Drag a selected thing to move it. Press the arrow keys to nudge it 1 pixel. Hold Shift for 10 pixels.
  4. Press Delete to remove what is selected.

Hold Alt or Ctrl while you drag to make a copy. Alt also turns snapping off while you hold it. โŒ˜D duplicates without dragging. โŒ˜A selects everything.

Double-click a sprite to open it in the Sprite editor. The small numbers next to the pointer tell you where it is, across and down.

Moving around a big level

Hold Space and drag to pan. Scrolling the mouse wheel moves too. In a scrolling level you see a dashed yellow box labelled Screen. That is what the player sees at the start.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.