Movements
Ready-made ways to move, one per sprite, each with its own settings.
- How movements workA movement is a ready-made behaviour. Rules add your own ideas on top.
- Stays stillNo movement of its own. Move it with rules instead.
- Arrow keys (8 directions)The player steers it. Speed, speeding up, allowed directions.
- Platform (walk and jump)Walks, jumps, falls and climbs ladders.
- Bouncing ballFlies in a straight line. It only bounces when a rule says Bounce.
- Patrols back and forthWalks by itself and turns round at walls, or at the edge of a ledge.
- Chases another objectHeads for the nearest copy of another object, maybe only when close.
- Racing car (seen from above)Left and right steer, up goes, down brakes or reverses.
- First-person (3D levels)See through its eyes. Walk, turn, step sideways.
- Follows a pathMoves along points you set, looping or going back the same way.
- Follows the mouseSticks to the pointer. Good for a paddle or a cursor.
- Start moving, stop, and waitingWaits for Start moving, and the rules that start and stop a sprite.
- Moved by player 2In a two-player game, give a sprite to the second player.
Still stuck?
Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.