Movements

Ready-made ways to move, one per sprite, each with its own settings.

  1. How movements workA movement is a ready-made behaviour. Rules add your own ideas on top.
  2. Stays stillNo movement of its own. Move it with rules instead.
  3. Arrow keys (8 directions)The player steers it. Speed, speeding up, allowed directions.
  4. Platform (walk and jump)Walks, jumps, falls and climbs ladders.
  5. Bouncing ballFlies in a straight line. It only bounces when a rule says Bounce.
  6. Patrols back and forthWalks by itself and turns round at walls, or at the edge of a ledge.
  7. Chases another objectHeads for the nearest copy of another object, maybe only when close.
  8. Racing car (seen from above)Left and right steer, up goes, down brakes or reverses.
  9. First-person (3D levels)See through its eyes. Walk, turn, step sideways.
  10. Follows a pathMoves along points you set, looping or going back the same way.
  11. Follows the mouseSticks to the pointer. Good for a paddle or a cursor.
  12. Start moving, stop, and waitingWaits for Start moving, and the rules that start and stop a sprite.
  13. Moved by player 2In a two-player game, give a sprite to the second player.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.