Stays still

A sprite with no movement of its own stays where you put it, until a rule moves it.

Chocobreak โ€” NutHouse
The properties panel for a Brick in Chocobreak, with How it moves set to Stays still
The banner says "No movement" and there are no settings to change.

What it does

Stays still is the plain movement. The banner says No movement: Stays still. Use events to move it, or pick a movement below.

Most things in a game stay still: bricks, coins, doors, keys, spikes, trees. They do not need to go anywhere. They need rules that notice when something touches them.

It has no settings of its own. Only Stays still leaves out the Waits for โ€œStart movingโ€ tick, because there is nothing to start.

Library sprites that stay still

Any library card without a movement chip stays still. That includes Brick, Coin, Star, Heart, Flag, Key, Door, Gem, Crystal, Spikes, Treasure Chest, Potion, Explosion and all the scenery.

Moving it with rules

A still sprite can still be moved. Rules can put it anywhere:

  • Set position moves it straight to a spot, or to a spot measured from another object.
  • Set X position and Set Y position change one number at a time.
  • Step towards another object nudges it a few pixels towards another object, every time the rule runs.
  • Wrap round the screen brings it back on the other side when it leaves the screen.
WhenUpon pressing a key: Space
DoSet position Door to (200, 100)

Falling

A still sprite can still fall. Tick Falls with gravity in its settings and the level's gravity pulls it. Untick it and it floats where it is. Rules can switch this too: Start falling with gravity and Stop feeling gravity.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.