First-person (3D levels)

In a 3D level, the player sees through this sprite's eyes. Up and down walk, left and right turn.

Crystal Maze 3D โ€” NutHouse
The properties panel for the Player in Crystal Maze 3D, showing the First-person movement with Walking speed, Turning speed and the Shift tick box
The Player in Crystal Maze 3D. There is no picture of it, because you are it.

What it does

See through its eyes in a 3D level: โ†‘ โ†“ walk, โ† โ†’ turn. Walls stop it. Press Space in front of a door to open it, unless it is locked.

It only makes sense in a 3D level, the kind you make with + 3D level. The level's See through the eyes of setting starts as The first First-person sprite, so the first one you place becomes the camera.

It is an Advanced movement, so switch to Advanced or Expert mode to find it.

What the settings mean

Walking speedHow fast you move through the maze, 0 to 100. The default is 40.
Turning speedHow quickly the view swings round. Lower it if players feel dizzy.
Hold Shift to step sidewaysTicked, Shift plus โ† or โ†’ side-steps instead of turning. Handy for peeking round corners.

Library sprites that come with it

None. Any sprite can be the player. Add a sprite, pick First-person (3D levels), and place it on the map with the ๐Ÿง tool. Press R to turn it so it starts facing the right way.

Rules that go with it

  • Collides with another object works the same in 3D: Player collides with Crystal, destroy the Crystal.
  • Is near another object is good for a ghost that starts to move when you get close.
  • A door starts to open (3D) happens once when any door starts to open. Play a creak.
  • Switch off the player's controls freezes the player while a message shows.

There is a whole section on the 3D rules: 3D rules.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.