The player and first-person movement

Choose whose eyes you see through, set how fast they walk and turn, and learn the keys.

Crystal Maze 3D โ€” NutHouse
The Movement section of the Properties panel with First-person (3D levels) chosen
First-person movement in the Properties panel.

Who the player is

When you add a 3D level, NutHouse adds a sprite called Player and gives it First-person (3D levels) movement. On the map it shows as a blue arrow. When you play, the screen shows what the Player sees.

You can use any sprite as the player. Select it, open How it moves in the Movement section and choose First-person (3D levels). The green banner then says: โ€œIn 3D levels you see through its eyes: โ†‘ โ†“ to walk, โ† โ†’ to turn.โ€

The keys

โ†‘ โ†“Walk forward and backward.
โ† โ†’Turn left and right on the spot.
Shift + โ† โ†’Step sideways, if Hold Shift to step sideways is ticked.
SpaceOpens the door in front of you.

These are the Player keys for Player 1. Change them under Player keys in the Whole game section. See Player keys.

What the settings mean

Walking speedHow fast the player walks. New players start at 40.
Turning speedHow fast the view spins when you press โ† or โ†’. Lower is calmer.
Hold Shift to step sidewaysLets you slide left and right without turning. Handy for peeking round corners.

Which eyes you see through

Click empty space on the map to see the level's settings. See through the eyes of is set to The first First-person sprite. You can pick a different sprite instead. You can also change it while playing with the action Look through its eyes.

WhenPlayer collides with Magic mirror
DoLook through the eyes of Ghost

How to set the start spot

  1. Choose ๐Ÿง Place and move objects in the map editor.
  2. Drag the blue arrow to the square where the game should begin.
  3. Press R until the arrow points the way the player should face.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.