Blocks, doors and locked doors

Nine wall styles come with NutHouse, you can add your own, doors slide open with Space, and a locked door needs a rule.

Crystal Maze 3D โ€” NutHouse
The block palette with Locked Door chosen, showing the โ€œItโ€™s a doorโ€ and โ€œLockedโ€ tick boxes
Click a block in the palette to see its settings.

The nine wall blocks

Every block is a 64ร—64 picture painted onto the walls. Six are plain walls and three are doors.

Grey StoneBig grey stone blocks. New 3D levels start with these.
Red BrickSmall red bricks.
Mossy StoneOld stone with green moss.
Wood PanelsWarm wooden panels.
Blue TilesShiny blue wall tiles.
MetalRiveted steel plates.
Wooden Door ๐ŸšชA door that slides open. Press Space in front of it.
Metal Door ๐ŸšชA heavy sliding door. Press Space in front of it.
Locked Door ๐Ÿ”’Only opens when a rule says Open the door in front, for example once you have a key.

How to add a block to a level

  1. On the Level tab of a 3D level, click + Add a blockโ€ฆ under Blocks.
  2. The Library opens on its 3D walls tab. Click a block. NutHouse says โ€œX is ready to paint on 3D mapsโ€.
  3. The block appears in the palette. Click it, then paint.

Block settings

Click a block in the palette to see its settings: its name, It's a door and Locked ๐Ÿ”’. Tick It's a door to turn any wall style into a sliding door. Tick Locked ๐Ÿ”’ as well and Space will not open it.

How doors open

When a player walks up to a door and presses Space, the door slides sideways and they can walk through. You do not need a rule for that.

A locked door ignores Space. It opens only when a rule runs Open the door in front while the player faces it. The usual trick is a key and a counter:

WhenUpon pressing Space barKeys is more than 0
DoOpen the door in front of Player

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.