Platform (walk and jump)

The hero of a jumping game. It walks left and right, jumps, falls back down and climbs ladders.

Coin Quest โ€” NutHouse
The properties panel for the Hero in Coin Quest with the Platform movement: Speed, Gravity, Jump strength and Jump with
The Hero in Coin Quest uses the Platform movement.

What it does

Walks left and right, falls, and jumps onto backgrounds. Press โ† and โ†’ to walk and the jump key to jump. It falls with the level's gravity and lands on anything solid: a Block set to Solid, a Platform you can jump up through, or a library tile like Grass.

Stand on a Ladder block and press โ†‘ or โ†“ to climb. Press โ† or โ†’ to step off, or jump to leap off.

It picks animations by itself: walking, jumping on the way up, falling on the way down, climbing on a ladder and stopped the rest of the time.

What the settings mean

SpeedWalking speed, 0 to 100.
Speeding upHow quickly it gets going. Advanced and Expert only.
Slowing downHow quickly it stops. Advanced and Expert only.
GravityHow hard this sprite is pulled down. It works together with the level's Gravity strength.
Jump strengthHow high it jumps. Turn it up for a big floaty jump.
Jump withUp arrow, Space bar or Shift.

Library sprites that come with it

Hero, Explorer, Knight, Wizard and Cat all show the ๐ŸŽฎ Walks & jumps chip.

Rules that go with it

  • Is standing on the ground is true while it stands on something solid.
  • Is falling is true on the way down. Perfect for squashing an enemy from above.
  • Lands on the ground happens once, the moment it lands. Play a thud.
  • Starts falling and Bumps its head are the other moments in a jump.
  • Jump (push against gravity) makes it jump from a rule, like a springboard.
WhenHero collides with SlimeHero is falling
DoDestroy SlimeMake Hero jump with strength 50

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.