Coin Quest
Run, jump, squash slimes and reach the flag. Coin Quest shows platform movement, the gravity rules, two levels, and enemies that patrol or chase.

What it shows
Shows: Platform movement, gravity events, levels. Two levels share almost the same rules, so it is a good place to see how a game goes from one level to the next.
How to play
← and → run. ↑ jumps. Collect every coin, then touch the flag. Land on a slime or a bat from above to squash it for 50 points. Touch one from the side and you lose a life. Spikes always hurt. Fall off the bottom and you lose a life too.
The things in it
| Hero | Platform (walk and jump). Jumps with the Up arrow. |
|---|---|
| Coin | Stays still, with a spinning animation. Five in each level. |
| Slime | Patrols back and forth, Speed 15, Turn round at the edge of a ledge ticked, Falls with gravity ticked. Level 1 only. |
| Bat | Chases another object: Hero, Speed 10, Only when closer than 220 pixels. Level 2 only. |
| Spikes | Stays still. Level 2 only. |
| Grass, Wooden Ledge, Cloud | Tiles. Grass is solid. Ledges and clouds are platforms you can jump up through. |
| Score, Lives, Hint, You Win | Words and numbers in front. You Win starts hidden. |
The rules, one by one

These are the rules of Level 1. Level 2 has the same ones, with Bat and Spikes instead of Slime.
Only the coin you touched is destroyed.
Falling means you came from above. The small jump is the bounce you feel after a squash.
The same touch, the other way round. NOT turns “is falling” into “is not falling”. See NOT: the opposite.
In Level 2 the Spikes rule has no “falling” condition at all, so spikes hurt from every side.
Falling into a gap costs a life and sends you back to the start.
The sides of the level are walls.
A gravity rule: it happens once, the moment the hero lands.
The jump sound only plays when a jump can really start.
Game over means back to Level 1 with fresh lives.
The flag only works when there are no coins left. In Level 2 this rule shows You Win!, stops the hero and plays a sound instead.
Three changes to try
- Higher jumps. In the Level tab click the hero. On the right, change Jump strength from 50 to 70. Now you can reach places you could not before.
- Braver bats. In Level 2 click a bat and change Only when closer than from 220 to 0. Zero means always.
- A third level. In the Game tab click Duplicate on Level 2, then Edit the copy. Move the coins and the flag. The rules come with it.