NOT: the opposite

Turn any condition the other way round with one click, so a rule runs when something is not happening.

Coin Quest — NutHouse
Coin Quest rules showing a chip that reads “NOT: Hero is falling”
The hurt rule in Coin Quest uses NOT to mean “the hero was not jumping on the slime”.

What NOT does

Every condition can be flipped. A flipped condition is true when the normal one is false. In the grid it shows as a chip starting “NOT: ”, like “NOT: Hero is falling”.

This saves you from hunting for an opposite test that may not exist. There is Is visible but no “is hidden”. Use NOT instead.

How to

  1. In the Events tab, right-click the condition chip you want to flip.
  2. Choose Make it the opposite (NOT). The chip now starts with “NOT: ”.
  3. To undo it, right-click again and choose Remove “NOT”.

The classic example

Coin Quest needs two rules for the hero and a slime. Jumping on a slime squashes it. Walking into one hurts. The difference is whether the hero is falling.

WhenHero collides with SlimeHero is falling
DoDestroy SlimeAdd 50 to score
WhenHero collides with SlimeNOT: Hero is falling
DoSubtract 1 from livesHero flashes for 1 seconds

Both rules start with the same red condition. The second condition splits them: one for falling, one for NOT falling.

More places NOT helps

NOT: Music is playingStart the next tune when the music stops.
NOT: Is standing on the groundThe hero is in the air, so do not let them jump again.
NOT: Is overlapping another objectThe door is not blocked, so let it close.
NOT: Is visibleShow something that is hidden when a key is pressed.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.