Going to the next level

The ๐ŸŽฌ Game actions move the player between levels: next, previous, restart, jump to a named level, or end the game.

The actions

They live in the Events tab, in the ๐ŸŽฌ Game column. Point at a chip for the help sentence.

Next level Previous level Restart this level Jump to a level Restart the game End the game

Next levelGoes to the level below this one on the Game tab. After the last level, the game ends.
Previous levelGoes back one. Advanced mode.
Restart this levelStarts this level again. Score and lives stay as they are.
Jump to a levelAsks which one: The next level, The previous level, The start of this level, or a level by its name.
Restart the gameBack to level 1 with the score and lives reset.
End the gameShows The End. Advanced mode.

How to add โ€œtouch the flag, next levelโ€

  1. Open the Events tab and click + New event.
  2. Click your hero, then Collides with another object, and choose the flag. Click Add.
  3. In the new row, click the cell under ๐ŸŽฌ Game.
  4. Choose Next level.
WhenHero collides with Flag
DoGo to the next level

Coin Quest adds one more condition, There are none of these left for the coins, so you must collect them all first.

What comes with you

The score, the lives and the global values carry on. Everything else starts fresh in the new level: objects, the clock, and the sprites' own values. If a counter must survive, keep its number in a global value. See Global values.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.