Going to the next level
The ๐ฌ Game actions move the player between levels: next, previous, restart, jump to a named level, or end the game.
The actions
They live in the Events tab, in the ๐ฌ Game column. Point at a chip for the help sentence.
Next level Previous level Restart this level Jump to a level Restart the game End the game
| Next level | Goes to the level below this one on the Game tab. After the last level, the game ends. |
|---|---|
| Previous level | Goes back one. Advanced mode. |
| Restart this level | Starts this level again. Score and lives stay as they are. |
| Jump to a level | Asks which one: The next level, The previous level, The start of this level, or a level by its name. |
| Restart the game | Back to level 1 with the score and lives reset. |
| End the game | Shows The End. Advanced mode. |
How to add โtouch the flag, next levelโ
- Open the Events tab and click + New event.
- Click your hero, then Collides with another object, and choose the flag. Click Add.
- In the new row, click the cell under ๐ฌ Game.
- Choose Next level.
WhenHero collides with Flag
DoGo to the next level
Coin Quest adds one more condition, There are none of these left for the coins, so you must collect them all first.
What comes with you
The score, the lives and the global values carry on. Everything else starts fresh in the new level: objects, the clock, and the sprites' own values. If a counter must survive, keep its number in a global value. See Global values.