Kinds of object

Sprites move. Blocks stay. The rest keep score, show words, ask questions or make things happen.

Chocobreak โ€” NutHouse
The New tab of the Add an object dialog, with a card for each kind
Each card says what the kind is for. Some only show in Advanced mode.

The thirteen kinds

Click + Add object, then New. You get one card per kind. Here they are in the same order.

SpriteA character or thing that moves and animates: a player, enemy or ball.
BlockA coloured block: walls, floors and sky.
CounterShows a number you can add to or take away from. Advanced.
ScoreShows the player's score.
LivesShows how many lives are left.
TextWords on the screen, like โ€œGame Overโ€.
Timer displayA clock on the screen. Count down to zero for a race against time.
Health barA bar that shows how much health or energy is left. Advanced.
ButtonSomething to click, like โ€œStartโ€ or โ€œPlay againโ€.
Text boxA box the player types into, like their name or a quiz answer. Advanced.
QuestionA quiz question with answers to click. One is right!
High scoresA table of the best scores. It remembers them on this computer.
SpawnerInvisible. Makes a new copy of a sprite every few seconds, right where it is.

Three families

Sprites are the only things that move by themselves. They have animations, a movement, and the biggest list of rules.

Blocks and tiles are the ground, walls and scenery. They can be solid, a platform or a ladder.

Everything else is a gadget. Gadgets sit on the screen and do one job each. In a scrolling level they stay put while the world slides past.

Which mode shows what

In Simple mode you see ten kinds. Counter, Health bar and Text box appear when you switch to Advanced or Expert. Switching mode never changes your game. An object you already added always stays.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.