Add an object

Pick a ready-made sprite or tile from the Library, or start a new object of any kind.

Chocobreak โ€” NutHouse
The Library tab of the Add an object dialog with a search box and cards for sprites and tiles
The Library tab opens first. Click a card to drop it into the level.

Two ways in

Click + Add object at the top of the Level tab. Or double-click empty space in the level. The second way puts the new thing right where you clicked.

The Add an object dialog has two tabs:

LibrarySprites and tiles that are already drawn. Many come with a movement, shown as a chip like ๐ŸŽฎ Walks & jumps or ๐Ÿšถ Patrols.
NewAn empty object of each kind. Sprite, Block, Score, Text and so on. Some kinds only show in Advanced mode.

How to add from the Library

  1. Click + Add object. The Library tab is open.
  2. Type in the search box, like enemy or coin. Or click a chip such as Characters.
  3. Click a card. A toast says Added Slime, and the slime is in your level.
  4. If it moves by itself, another toast tells you how. Change that under Movement on the right.

How to add a new kind

  1. Click + Add object, then the New tab.
  2. Click a card, like Score or Timer display.
  3. The new object appears in the level. Its settings are on the right.
  4. For a new Sprite, click โœŽ Open sprite editor to draw it.

After it is in

Drag it where you want. Change its Name on the right. Every copy of an object shares the name and settings, so name it well. The new object goes on the highlighted layer in the LAYERS panel.

To add more copies of the same thing, hold Alt and drag it, or press โŒ˜D. For a whole wall, use Make gridโ€ฆ.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.