My library

Star a sprite you made and it follows you into every game you make after. Your own pieces, next to NutHouse’s.

Library
The ⭐ My library tab of the Library window with saved sprites, each with Rename and Remove
Saved sprites keep their pictures, animations and movement.

What My library is

When you draw a sprite you like, you do not want to draw it again in your next game. ⭐ Save to My library keeps a copy outside any game. It stays on this Mac, in NutHouse’s own data folder, until you remove it.

A saved sprite brings everything with it: its pictures, its animations, its movement and its settings. Only the sprite is saved, not the rules about it.

How to save one

  1. In the Level tab, click the sprite.
  2. On the right, click ⭐ Save to My library.
  3. The toast says Saved “Hero” to My library. Find it in 📚 Library → ⭐ My library.

Use it for the pieces you keep remaking: your own hero, a favourite baddie, a set of tiles you drew. Once saved, they are two clicks away in any game.

To save everything at once, open the Library, click ⭐ My library, then ⭐ Save all of this game's objects. The toast tells you how many were saved.

NutHouse
The properties panel of a sprite with the ⭐ Save to My library button
The star button is under the sprite’s name and position.

How to use one

  1. In another game, click 📚 Library and then ⭐ My library.
  2. Click the sprite. It is added to the level like any library sprite.

What the buttons mean

RenameChanges the name shown in My library. Games that already use it are not changed.
RemoveTakes it out of My library. NutHouse asks first: Remove “Hero” from My library? Games that use it keep their copy.

To borrow objects from a game file instead, see From another game.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.