Button

Words, a tick box or a picture. Something the player clicks, like โ€œStartโ€ or โ€œPlay againโ€.

Chocobreak โ€” NutHouse
A new Button with Words, Width, Height, Colour, Words colour and the Looks like menu
A new Button. Type the words and pick its colours.

What a button is

A button is a thing to click. On its own it does nothing. You write a rule for Button is clicked and put the action in it. Wing It has a Play Again button that does Restart this level.

Button appears in every mode. The Looks like menu appears in Advanced and Expert.

How to add one

  1. Click + Add object, then New, then Button.
  2. Type the Words, like Start.
  3. Set its size and colours, and drag it into place.
  4. In the Events tab click + New event, click the button, then Button is clicked.
  5. Add an action, like Next level.
WhenStart is clicked
DoGo to the next level

What the settings mean

WordsWhat is written on it.
Width and HeightIts size in pixels.
Colour and Words colourThe button's fill and the writing on it.
Looks likeAdvanced. A button ยท A tick box โ˜‘ ยท A picture of Hero (a sprite you choose) ยท A picture (chosen).

A tick box flips on and off each time it is clicked. A picture button is handy for a big play arrow or a sound toggle.

Rules for buttons

Button is clicked Tick box is ticked Tick it Untick it Grey it out Make it clickable again

Grey it out is for a level that is not unlocked yet. Make it clickable again undoes it. On an iPad a tap counts as a click. Full lists in Counters, displays and gadgets.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.