A start screen with buttons

By the end you will have a first level with your game's name, a line of instructions and a Play button that starts the real game.

What you need

Everything here is in Simple mode.

Title+ Add object โ†’ New โ†’ Text. Words: your game's name. Make the size big.
How to playAnother Text: Arrow keys to move, Space to jump.
Play button+ Add object โ†’ New โ†’ Button. Words: Play. Pick a Colour and Words colour. Name it Play.
A sound+ Built-in sound โ†’ Click.
NutHouse
The Button settings: Words, Width, Height, Colour and Words colour

Build it

  1. Open the Game tab. Click + Add level. Drag the new card to the top. NutHouse plays levels from top to bottom.
  2. Double-click the card to edit it. Name the level Start. Pick a background colour you like.
  3. Add the title text near the top, the how-to-play text in the middle, and the Play button under it.
  4. Want a picture? Add your hero from the library. Set How it moves to Stays still so it waits.
  5. Events tab โ†’ + New event โ†’ click Play โ†’ Button is clicked.
  6. In the ๐ŸŽฌ Game cell choose Next level. In โ™ช Sound choose Play a sound โ†’ Click.
  7. Press โ–ถโ–ถ Play game. The start screen shows first. Click Play.
WhenPlay is clicked
DoNext levelPlay sound Click

Press โ–ถ Play level on the second level while you build it. The start screen only matters when you play the whole game.

Make it yours

  • Any key works too: Upon pressing any key โ†’ Next level. Add it as a second rule.
  • A High scores object on the start screen shows the best scores before each go.
  • In Advanced, set the button's Looks like to A picture of your hero. Now the hero is the button.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.