High scores

A table of the best scores. When the game ends well, add the player's score with a name. It remembers them on this computer.

Chocobreak — NutHouse
A new High scores table with How many names and style settings
A new High scores table. It fills up as people play.

What a high-score table is

A table of the best scores. It remembers them on this computer. Put one on your last level, or on a “Game Over” level, and add the player's score when they get there.

High scores appear in every mode.

How to add one

  1. Make a level for the end of the game, with a Text that says Game Over.
  2. Click + Add object, then New, then High scores. Name it Best.
  3. Set How many names to 5.
  4. In the Events tab add a rule: Start of level and The score is good enough for Best → Add the score to Best.
WhenStart of levelThe score is good enough for Best
DoAdd the score to Best as “Player”

What the settings mean

How many namesHow many rows the table keeps, from 1 to 20.
StyleSize and colour of the writing.

Rules for the table

The score is good enough for the table Add the score to the table Wipe the table

Add the score to the table asks for a name. Type one in, or give it Text("Name box") to use what the player typed in a Text box. Wipe the table empties it, for a fresh start.

Where the scores live

The table is saved on this Mac, under the game's name. A shared web page keeps its own table in the browser that plays it. Renaming the game starts a new, empty table. See Where high scores are kept.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.