Counter

A number you can add to or take away from. Keys collected, gems left, arrows in the quiver.

Dungeon Key โ€” NutHouse
The Keys counter from Dungeon Key: Starts at, Lowest, Highest, Label in front, Size, Colour and Line up
The Keys counter in Dungeon Key. It can only go from 0 to 9.

What a counter is

Shows a number you can add to or take away from. The score is a counter too, but there is only one score. You can have as many counters as you like: one for keys, one for gems, one for ammo.

Counters appear in Advanced and Expert mode. Switch mode at the top if you cannot see the card.

How to add one

  1. Click + Add object, then New, then Counter.
  2. Change its Name to what it counts, like Keys.
  3. Type Keys: in Label in front so the player knows what the number means.
  4. Drag it to a corner of the screen.

What the settings mean

Starts atThe number when the level begins. Every level starts it again.
Lowest and HighestThe counter never goes past these. With Lowest 0 you cannot have minus one key.
Label in frontWords shown before the number.
Size and ColourHow big the writing is, and its colour.
Line upLeft, Centre or Right. Pick Right for a counter in the top-right corner.

Rules for counters

Add to the counter Subtract from the counter Set the counter Compare the counter

Dungeon Key keeps the door shut while Keys = 0 and opens it when Keys > 0.

WhenHero collides with Key
DoDestroy KeyAdd 1 to Keys

In a formula, Value("Keys") is the counter's number. All the counter rules are in Counters, displays and gadgets.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.