Sprites: gravity and jumping
Under Gravity: landing, falling, standing, jumping.
Simple Advanced Expert show the mode each one first appears in. once marks a red condition: it happens once, at a moment. See how to read these pages.
Conditions ยท 5
The When half of a rule.
| Name | What it does | Reads as |
|---|---|---|
| Lands on the ground once simple | True once, the moment a falling object lands on something solid. | Ball lands on the ground |
| Starts falling once advanced | True once, the moment the object starts to fall, like at the top of a jump or walking off a ledge. | Ball starts falling |
| Bumps its head once advanced | True once, when the object bumps into something solid while going up. | Ball bumps its head |
| Is falling simple | True while the object is falling. Handy for "squash an enemy by landing on it". | Ball is falling |
| Is standing on the ground simple | True while the object is standing on something solid. | Ball is standing on the ground |
Actions ยท 4
The Do half of a rule.
| Name | What it does | Reads as |
|---|---|---|
| Jump (push against gravity) simple | Pushes the object up, against gravity. Gravity then pulls it back down. Asks for: Jump strength (0 to 100) | Make Ball jump with strength 50 |
| Set falling speed advanced | Sets exactly how fast it is falling. A minus number sends it up. Asks for: Speed (pixels per step, minus goes up) | Set falling speed of Ball to 0 |
| Start falling with gravity simple | Makes the object start falling with the level's gravity. | Ball falls with gravity |
| Stop feeling gravity advanced | Makes the object float, ignoring gravity. | Ball stops feeling gravity |