Sprites: movement

Under Movement: speed, start, stop, bounce, jump, and sticking to the background.

Simple Advanced Expert show the mode each one first appears in. once marks a red condition: it happens once, at a moment. See how to read these pages.

Conditions · 4

The When half of a rule.

NameWhat it doesReads as
Compare speed
advanced
Checks how fast the object is going (0 to 100).
Asks for: Comparison · Speed
Speed of Ball is 0
Is stopped
advanced
True while the object isn't moving.Ball is stopped
Is moving
advanced
True while the object is moving.Ball is moving
Is facing a direction
advanced
True when the object faces one of the directions you tick.
Asks for: Direction
Ball is facing right

Actions · 6

The Do half of a rule.

NameWhat it doesReads as
Set speed
simple
Changes how fast the object moves (0 to 100).
Asks for: Speed (0-100)
Set speed of Ball to 50
Stop
simple
Stops the object moving. If it just hit something, it steps back out first.Stop Ball
Start moving
simple
Starts a stopped object moving again, or one that waits for “Start moving”.Start Ball moving
Bounce
simple
Makes the object bounce away from what it hit. Balls only bounce when you tell them to!Bounce Ball
Step towards another object
advanced
Moves the object a few pixels towards the nearest copy of another object.
Asks for: Towards · Step (pixels)
Ball steps 2 pixels towards (choose an object)
Stick it to the background
advanced
The object stops moving for good and becomes part of the level, like a wall or a platform you built.
Asks for: It becomes (Solid (nothing gets through) / A platform (stand on top) / A ladder / Just scenery)
Ball sticks to the background (solid (nothing gets through))

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.