Sprites: movement
Under Movement: speed, start, stop, bounce, jump, and sticking to the background.
Simple Advanced Expert show the mode each one first appears in. once marks a red condition: it happens once, at a moment. See how to read these pages.
Conditions · 4
The When half of a rule.
| Name | What it does | Reads as |
|---|---|---|
| Compare speed advanced | Checks how fast the object is going (0 to 100). Asks for: Comparison · Speed | Speed of Ball is 0 |
| Is stopped advanced | True while the object isn't moving. | Ball is stopped |
| Is moving advanced | True while the object is moving. | Ball is moving |
| Is facing a direction advanced | True when the object faces one of the directions you tick. Asks for: Direction | Ball is facing right |
Actions · 6
The Do half of a rule.
| Name | What it does | Reads as |
|---|---|---|
| Set speed simple | Changes how fast the object moves (0 to 100). Asks for: Speed (0-100) | Set speed of Ball to 50 |
| Stop simple | Stops the object moving. If it just hit something, it steps back out first. | Stop Ball |
| Start moving simple | Starts a stopped object moving again, or one that waits for “Start moving”. | Start Ball moving |
| Bounce simple | Makes the object bounce away from what it hit. Balls only bounce when you tell them to! | Bounce Ball |
| Step towards another object advanced | Moves the object a few pixels towards the nearest copy of another object. Asks for: Towards · Step (pixels) | Ball steps 2 pixels towards (choose an object) |
| Stick it to the background advanced | The object stops moving for good and becomes part of the level, like a wall or a platform you built. Asks for: It becomes (Solid (nothing gets through) / A platform (stand on top) / A ladder / Just scenery) | Ball sticks to the background (solid (nothing gets through)) |