Sprites: visibility and look
Under Visibility: show, hide, destroy, flash, fade, see-through, in front and behind.
Simple Advanced Expert show the mode each one first appears in. once marks a red condition: it happens once, at a moment. See how to read these pages.
Conditions ยท 1
The When half of a rule.
| Name | What it does | Reads as |
|---|---|---|
| Is visible advanced | True while the object can be seen (not hidden). | Ball is visible |
Actions ยท 8
The Do half of a rule.
| Name | What it does | Reads as |
|---|---|---|
| Destroy simple | Removes the object from the game. Only the picked copies go. | Destroy Ball |
| Show simple | Makes a hidden object appear. | Show Ball |
| Hide simple | Hides the object. It is still there, just invisible. | Hide Ball |
| Flash (blink) simple | Makes the object blink on and off for a while, like after getting hurt. Asks for: For (seconds) | Ball flashes for 1 seconds |
| Fade out and disappear simple | The object slowly fades away and then is removed. Asks for: Over (seconds) | Ball fades out over 1 seconds |
| Bring to the front advanced | Draws the object in front of everything else on its layer. | Bring Ball to the front |
| Send to the back advanced | Draws the object behind everything else on its layer. | Send Ball to the back |
| Make it see-through advanced | Makes the object see-through, like a ghost. 100 is solid, 0 is invisible. Asks for: How solid (0 = invisible, 100 = solid) | Ball is 50% solid |