Sprites: visibility and look

Under Visibility: show, hide, destroy, flash, fade, see-through, in front and behind.

Simple Advanced Expert show the mode each one first appears in. once marks a red condition: it happens once, at a moment. See how to read these pages.

Conditions ยท 1

The When half of a rule.

NameWhat it doesReads as
Is visible
advanced
True while the object can be seen (not hidden).Ball is visible

Actions ยท 8

The Do half of a rule.

NameWhat it doesReads as
Destroy
simple
Removes the object from the game. Only the picked copies go.Destroy Ball
Show
simple
Makes a hidden object appear.Show Ball
Hide
simple
Hides the object. It is still there, just invisible.Hide Ball
Flash (blink)
simple
Makes the object blink on and off for a while, like after getting hurt.
Asks for: For (seconds)
Ball flashes for 1 seconds
Fade out and disappear
simple
The object slowly fades away and then is removed.
Asks for: Over (seconds)
Ball fades out over 1 seconds
Bring to the front
advanced
Draws the object in front of everything else on its layer.Bring Ball to the front
Send to the back
advanced
Draws the object behind everything else on its layer.Send Ball to the back
Make it see-through
advanced
Makes the object see-through, like a ghost. 100 is solid, 0 is invisible.
Asks for: How solid (0 = invisible, 100 = solid)
Ball is 50% solid

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.