Save, and .nuthouse files
Press โS to save your game as a .nuthouse file, use Save As to make a copy, and learn what is inside the file.

How to save
- Click Save on the toolbar, or press โS.
- The first time, a Mac save panel asks where to put it and what to call it. Type a name like My Maze. NutHouse adds .nuthouse on the end.
- NutHouse says โSaved!โ. From now on โS saves in place, with no questions.
Save versus Save As
| Save (โS) | Writes over the file you opened. Quick and quiet. |
|---|---|
| Save Asโฆ (โงโS) | Always asks for a name and place. Use it to make a copy before a big change, or to give a game a new name. |
How you know it needs saving
A dot appears in front of the name at the right of the toolbar, like โโข My Mazeโ, and in the window title. It goes away when you save. If you click New, Open or a sample with unsaved changes, NutHouse asks โYou have changes that are not saved. Throw them away?โ Quitting asks too.
What is inside a .nuthouse file
One file holds the whole game: every level, every sprite picture, every sound you imported, every rule and every setting. You never need a folder of bits beside it.
The file is plain text, in a format called JSON. You can open it in a text editor and read it, though you do not need to. Because it is one file, you can copy it, email it, or put it on a memory stick, and it will open on any Mac with NutHouse.