Save, and .nuthouse files

Press โŒ˜S to save your game as a .nuthouse file, use Save As to make a copy, and learn what is inside the file.

NutHouse
The toolbar with New, Open, Save and Shareโ€ฆ at the left
Save is on the toolbar, and in the File menu.

How to save

  1. Click Save on the toolbar, or press โŒ˜S.
  2. The first time, a Mac save panel asks where to put it and what to call it. Type a name like My Maze. NutHouse adds .nuthouse on the end.
  3. NutHouse says โ€œSaved!โ€. From now on โŒ˜S saves in place, with no questions.

Save versus Save As

Save (โŒ˜S)Writes over the file you opened. Quick and quiet.
Save Asโ€ฆ (โ‡งโŒ˜S)Always asks for a name and place. Use it to make a copy before a big change, or to give a game a new name.

How you know it needs saving

A dot appears in front of the name at the right of the toolbar, like โ€œโ€ข My Mazeโ€, and in the window title. It goes away when you save. If you click New, Open or a sample with unsaved changes, NutHouse asks โ€œYou have changes that are not saved. Throw them away?โ€ Quitting asks too.

What is inside a .nuthouse file

One file holds the whole game: every level, every sprite picture, every sound you imported, every rule and every setting. You never need a folder of bits beside it.

The file is plain text, in a format called JSON. You can open it in a text editor and read it, though you do not need to. Because it is one file, you can copy it, email it, or put it on a memory stick, and it will open on any Mac with NutHouse.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.