Backgrounds

Ten scenes painted in code, ready to go behind any level. Pick one and the whole mood of your game changes.

Library
The Backgrounds tab of the Library window showing ten scene cards
Each card shows the scene and a one-line description.

What a background is

A background is a big picture behind everything else in a level. Sprites and tiles sit in front of it. It is not solid: nothing can stand on it or bump into it. For the ground you still need tiles or a Block.

The ten scenes are drawn by NutHouse itself, so they add almost nothing to your game’s file size.

How to

  1. In the Level tab, click empty space so the level’s settings show on the right.
  2. Under Background picture, click one of the ten small pictures.
  3. Or click More… to see them big in the Library, with descriptions. Click one. The toast says Sunny hills is now behind this level.
  4. Choose how The picture fits: Stretches to fill the level, Repeats along (good for scrolling) or Repeats like tiles.

The ten scenes

Sunny hillsBlue sky, clouds and green hills. Coin Quest and Treetop Trek use it.
Starry spaceDeep space with stars and a far-off planet. Star Defender uses it.
UnderwaterSunbeams, seaweed and bubbles.
DungeonDark stone bricks lit by torches.
Sunset cityTall buildings against an orange sky.
Night forestPine trees under the moon. Level 2 of Coin Quest.
DesertSand dunes, cactuses and a blazing sun.
Snowy mountainsTall peaks with snowy tops.
Castle hallStone walls, tall windows and red banners.
CaveA dark cave with glowing crystals.

Your own picture

Click My own picture… to use a photo or drawing from your Mac. Big pictures are shrunk to fit. NutHouse warns you if a picture is over about 3 MB, because it makes your game file large. For more, see Background pictures.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.