Sounds and tunes

Seventeen built-in sounds: fifteen quick effects and two tunes that loop. Listen to any of them before you add it.

Library
The Sounds tab of the Library window, each card with a name, a description and a Listen button
Press ▶ on a card to hear it.

What a sound is in NutHouse

A sound has to be in your game before a rule can play it. Added sounds show in the SOUNDS part of the sidebar. From there, the ♪ Sound column in the Events tab can Play a sound or Play music.

The built-in sounds are made by NutHouse, not recorded, so they are tiny.

How to

  1. In the sidebar, click + Built-in sound. The Library opens on the Sounds tab.
  2. Hover a card and click ▶ Listen to … to hear it.
  3. Click the card. The toast says Added the sound “Coin” and it appears in the sidebar.
  4. In the Events tab, click the ♪ Sound cell of a rule and choose Play a sound. Pick it from the list.

The seventeen sounds

BounceA quick boing.
CoinA bright ding for picking things up.
JumpA rising whoop.
HitA short thud for bumps and hurts.
ExplosionA crunchy boom.
Power upFour notes going up.
LoseA sad slide down.
LaserA zappy pew.
Power downFour notes going down.
DoorA low rumbling slide.
FootstepA soft tap.
SplashA watery splosh.
WinA happy little tune.
Game overA gloomy little tune.
ClickA tiny click for buttons.
Adventure tuneCheerful music that loops. Use Play music.
Spooky tuneCreepy music that loops, for caves and castles.

Your own sounds

+ Import… in the sidebar brings in a .wav, .ogg or .mp3 file under 2 MB. Imported sounds are saved inside your game, so a few big ones make the file grow fast. See Import your own sounds.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.