Library sprites come with movements

A slime patrols, a bat chases, a ball flies straight. Every library sprite already knows how to move. You can change it any time.

Add an object
The Add an object dialog on its Library tab, each sprite card showing a small movement chip
The chip on each card says how it moves.

Why they move already

A movement is a ready-made way to move. Each sprite has one. The library picks a sensible one for you, so a Hero walks and jumps the moment you add it, with no rules at all.

When you add a moving sprite, a toast tells you: Slime moves by itself: โ€ฆ Change it in its settings on the right. A green banner under Movement says the same thing.

What the chips mean

๐ŸŽฎ Arrow keysThe player steers it. Hero (top-down), Spaceship, Paddle, Robot, Astronaut, Rocket.
๐ŸŽฎ Walks & jumpsPlatform movement. Hero, Explorer, Knight, Wizard, Cat.
โžก Flies straightBouncing ball. Ball, Laser (up), Pipes (left), Asteroid.
๐Ÿšถ PatrolsWalks back and forth. Frog, Fish, Zombie, Skeleton, Snake.
ใ€ฐ Follows a pathSlime: a short path, 64 pixels right and back.
๐Ÿ‘€ ChasesHeads for another object. Bat, Ghost, Bee, Spider, Drone.
๐ŸŽ DrivesRacing Car.
No chipStays still. Coins, gems, keys, doors, scenery and all tiles.

Chasers need a target

A Bat or a Ghost chases the nearest copy of another object. The library cannot know who your player is, so after adding one, click it and set Chases to your hero. Set Only when closer than to a number of pixels, or 0 to chase from anywhere.

How to change a movement

  1. In the Level tab, click the sprite.
  2. On the right, under Movement, change How it moves.
  3. Change the settings under it, like Speed.

Every copy of a sprite shares one movement. Change the Slime and every slime changes.

For what each movement can do, see How movements work. For the full list of sprites, see Every sprite and tile.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.