What is it? Object categories

Every object says what it is for: a player, a character, a special, a block, a sprite or a background. NutHouse uses that to sort your lists and to pick sensible settings.

The six categories

PlayersThe one you control with the keys, like the hero.
CharactersOther characters that move by themselves: ghosts, zombies, slimes, friends.
SpecialsThings to collect or fire: coins, stars, power-ups, keys and bullets.
BlocksWalls, floors and ladders that things stand on or bump into.
SpritesEverything else, like balls, scores and text.
BackgroundsScenery. Nothing bumps into it.

How to change it

  1. Click the object in the level.
  2. In the settings on the right, find What is it?
  3. Click the category you want.

Picking a category also picks settings that suit it. Change any of them afterwards if you like.

PlayerGets Platform (walk and jump) movement, unless the keys already move it.
CharacterGets Patrols back and forth, if it was standing still.
BlockBecomes Solid, if it was just decoration. Pick Platform or Ladder under Is it solid?
BackgroundStops being solid, stands still and stops falling.
Special, SpriteNothing changes.

Where you see it

The Objects in list in the sidebar, the columns in the Events view and the object picker in rules are all grouped by category. In the library, the What is it? chips show only players, only blocks and so on.

Backgrounds only get a column in the Events view once a rule uses them. They are scenery, so most games never need one.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.