Adding actions

Click the cell under a thing, choose what it should do, and put the actions in the order you want.

Chocobreak โ€” NutHouse
The action menu for one cell, listing what the Ball can do, grouped by Position, Movement and so on
Click a cell and the menu shows what that thing can do.

Cells are where actions go

In the grid, every rule is a row and every thing is a column. The cell where they meet holds that thingโ€™s actions for that rule. An empty cell says โ€œClick to make {col} do somethingโ€. A cell with actions shows โœ“, or โœ“2 if there are two.

How to

  1. Find the row of your rule.
  2. Click the cell under the thing you want to act. A menu opens headed โ€œAdd an action for {col}โ€.
  3. Actions are grouped by sub-menu, like Position, Movement, Animation and Visibility. Point at one to read its help sentence, then click it.
  4. If it needs settings, the settings dialog opens. Fill it in and press Add.
  5. Press โ–ถ Play level to test.

Some columns have nothing to add in a given rule. The menu then says โ€œNothing to do here.โ€

Change, move or delete an action

Click a cell that already has actions. The top of the menu is headed โ€œ{col} does:โ€ and lists each one with three small buttons:

โœŽChange its settings.
โ†‘Move it up, so it runs before the one above.
โœ•Delete it.

Under the list you can add another action for the same thing.

Order matters

Actions in a rule run in order, one after the other, in a single tick. Most of the time the order makes no difference. It does matter with Create an object: later actions in the same rule work on the new copy. So create first, then set its speed or direction.

WhenPlayer presses Fire 1
DoCreate Laser at (0, -20) from ShipSet speed of Laser to 80Play sound Laser

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.