Grid or list

Switch between the grid and the list to see the same rules as a table or as sentences.

Coin Quest — NutHouse
The Events tab in List view: each rule written as “When … Do …” sentences
List view. Every rule reads like a sentence.

Two views, one set of rules

The Grid / List switch is at the right of the Events toolbar. Changing it never changes your game. It only changes how the rules are drawn.

GridOne row per rule, one column per thing. Good for building. You can see which objects have actions, and click a cell to add one.
ListOne block per rule, written out: “When … and … / Do • …”. Good for reading. Groups show as “Group: X” (and “off at start” if they start off).

When to use the grid

Use the grid when you are making rules. It shows every object as a column, so adding an action is one click in the right cell. Dragging rows into a different order is easier here too.

When to use the list

Use the list when you want to understand a game. Open a sample, switch to List, and read it from the top like a story. Each rule says exactly what it tests and what it does. This is the quickest way to learn from Coin Quest or Treetop Trek. See Reading a sample’s rules.

The list is also handy when a game has lots of objects. The grid gets wide, but the list stays the same width.

How to

  1. Open the Events tab (⌘3).
  2. Click List at the right of the toolbar.
  3. Read the rules. Click Grid to go back.

The same rule, both ways

In the grid, this rule is one row with a red chip and two ticks. In the list it reads “When Ball collides with Brick / Do • Destroy Brick • Bounce Ball”.

WhenBall collides with Brick
DoDestroy BrickBounce Ball

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.