The sound does not play

Your rule says Play a sound, but you hear nothing.

Check these first

  1. Is NutHouse muted? Look at the Play bar at the top of the game. The speaker button toggles between ๐Ÿ”Š and ๐Ÿ”‡. Click it so it shows ๐Ÿ”Š. Check the Mac's volume too.
  2. Is the sound in the game? Sounds must be added first. In the sidebar, SOUNDS should list it. If it says "No sounds yet.", click + Built-in sound or + Importโ€ฆ. Then open the rule's action and pick the sound.
  3. Does the action say which sound? Click the โœ“ cell, then โœŽ next to Play a sound. If the sound select is empty, pick one and click OK.
  4. Does the rule ever fire? Add Add to score 1 to the same rule. If the score does not change, the rule is the problem. See My rule does nothing.
  5. Is it playing too often? A sound on a condition that is true every moment restarts 60 times a second and sounds like a buzz. Use a red condition like Collides with, or add Only once while this keeps happening.
  6. Did Stop all sounds run? Search the Events tab for Stop. A Stop all sounds or Set the volume 0 somewhere will silence everything.
  7. Imported file? NutHouse can use .wav, .ogg or .mp3 under 2 MB. The import shows an error otherwise.
NutHouse
The SOUNDS panel in the sidebar with a few sounds and the play buttons

Why it happens

A game only knows the sounds in its SOUNDS list, and a rule only plays the one you chose in its settings. Sounds are quick to set up but easy to leave half done: added but not chosen, or chosen before the mute button was pressed.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.