Play a sound from a rule
When the ball bounces, play Bounce. Sounds live in the โช Sound column of the Events tab.

The Sound column
In the Events tab, the second column is โช Sound. It is not an object. It is where every sound action goes. Click the โช cell in a rule's row and choose what to play.
- Play a sound plays a sound once. This is the one you use most.
- Play music (loops) plays a tune over and over. See Music and volume.
How to make a bounce go boing
- Add Bounce to the game: sidebar SOUNDS, + Built-in sound, click Bounce.
- Open the Events tab and find the row where Ball collides with Paddle.
- Click the cell in the โช Sound column. Choose Play a sound.
- Pick Bounce in the Sound list and click Add.
- Press โถ Play level.
WhenBall collides with Paddle
DoBounce BallPlay a sound: Bounce
Red rules are the sound rules
Sounds nearly always belong in red rules, the ones that happen once at a moment: Collides with, Upon pressing a key, Lands on the ground. A rule that is true all the time, like Is overlapping, would start the sound sixty times a second. That makes a horrible buzz. If a sound sticks or stutters, that is why. See Red rules happen once.
Good moments for a sound
| Collides with another object | Coin for collecting, Hit for a baddie, Bounce for a ball. |
|---|---|
| Upon pressing a key | Jump when Space goes down, Laser when Fire is pressed. |
| Lands on the ground | Footstep when a Platform sprite lands. |
| There are none of these left | Win when the last brick goes. |
| Compare the number of lives | Game over when lives reach 0. |