Part 2: The ball

Steps 7 to 9. Add the ball, put it above the paddle, and make it fast.

Chocobreak โ€” NutHouse
The properties panel for the Ball, showing the Bouncing ball movement and its Speed slider
The Ballโ€™s settings. Bouncing ball means it flies in a straight line.

What this part teaches

The ball is the second kind of movement you meet. The paddle waits for keys; the ball moves by itself. You also learn that where you put an object in the editor is where it starts when the level begins.

Step 7: Add the ball

  1. Press + Add object.
  2. Click Balls & Paddles, then Ball.

A toast appears saying the Ball moves by itself. That is the library telling you it came with a movement.

Step 8: Put the ball above the paddle

Drag the Ball so it sits just above the paddle. The ball starts flying from wherever you leave it, so this is where every game of Chocobreak begins.

Step 9: Speed up the ball

  1. Click the Ball.
  2. On the right, under Movement, it says Bouncing ball.
  3. Drag Speed to 40 or more.

What Bouncing ball means

A bouncing ball flies in a straight line and keeps going. Despite its name, it does not bounce off anything on its own. Bouncing is an action you add in a rule, which is exactly what Part 4 does. NutHouse's own help sentence for the action says so:

Bounce
SpeedHow fast it flies. 40 is a good game speed. 100 is very hard.
Starts movingWhich way it sets off. The tutorial leaves this alone.

Next: Part 3: The bricks.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.