The sidebar

The column on the left of the Level tab: your levels, the objects in this level, its layers, and its sounds.

Coin Quest โ€” NutHouse
The sidebar with the Levels list, Objects in Sunny Hills, the Layers panel and the Sounds list
The sidebar for Coin Questโ€™s first level.

Levels

Every level, numbered. 3D levels get a ๐ŸงŠ. Click one to build it. Underneath are + New level and, in Advanced mode, + 3D level: a first-person level you walk around inside.

Objects in this level

Every kind of object in the level, with ร—N when there are copies. Forty bricks show as one Brick ร—40, because every copy shares the same name and settings.

ClickSelects every copy of that object in the level.
Double-clickOpens it in the Sprite editor.
โ€œNone yet.โ€The level is empty. Press + Add object above the level.

Layers

Layers are like sheets of glass stacked up. Put the ground on one and the baddies on another, so you never nudge the wrong thing. + Layer adds one in front. Each row has ๐Ÿ‘ to hide, ๐Ÿ”’ to lock, and a count of its objects. New objects go on the highlighted layer. Hidden layers are left out of the game too. See Layers.

Sounds

The sounds this game can play. Each has โ–ถ to hear it and โœ• to remove it. A rule can only play a sound that is in this list.

+ Built-in soundPick from NutHouse's 17 sounds, like Coin, Jump and Win.
+ Importโ€ฆYour own .wav, .ogg or .mp3, up to 2 MB.

How to select every copy of an object

  1. In the sidebar, under Objects in your level, click the object's name.
  2. Every copy in the level lights up. The right side says how many are selected.
  3. Press Delete them to remove them all, or drag one to move them all together.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.