What players see

The shared page has a start screen, a crisp scaled game, sound and full-screen buttons, touch buttons on iPad, and โ€œThe Endโ€.

Coin Quest โ€” Safari
A shared game playing in the browser, filling the window with the sound and full-screen buttons in the corner
A shared game in Safari.

From start to end

Start screenThe game's name, โ€œby {author}โ€, How to play if you filled it in, and โ€œTap to playโ€. See The start screen and About this game.
The gameScaled up to fill the window, kept crisp, with the same keys as in NutHouse's Play panel.
๐Ÿ”Š / ๐Ÿ”‡A corner button to mute the game.
โ›ถ Full screenA corner button that fills the whole screen. Esc leaves it.
Touch buttonsOn an iPad or phone, an arrow pad and up to four round buttons under the game. See Touch buttons on iPad and phone.
The EndWhen the game ends, โ€œThe End โ€” tap to play againโ€. A tap starts it from level 1.

What players do not see

None of NutHouse's editor. No play bar, no Pause button, no Teach me, no red error lines. Players get your game and nothing else. If you want them to pause, give them a pause key with a rule. See Pause and carry on.

Saving and high scores

If your game uses Save the game or a High scores object, those work on the shared page too. They are kept in the player's browser, under the game's name, so they are there next time the same person opens the page on the same device.

How to check what players see

  1. Press โŒ˜E and click Play in browser.
  2. Read the start screen. Is the title right? Are the controls there?
  3. Play to the end. Does โ€œThe Endโ€ come when you expect?
  4. If you have an iPad, AirDrop the file to it and try the touch buttons.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.