Art, sound and your own pictures

Everything built into NutHouse is original and free to use in the games you make and share. Pictures and sounds you import are yours to check.

Library
The Tiles tab of the Library window with grass, ledges, ladders, crates and other tiles
All the built-in art is drawn for NutHouse.

The built-in library

The 71 sprites and tiles, the 10 backgrounds, the 17 sounds and the 9 3D walls were all made for NutHouse. None of it is taken from other games or stock libraries. You can use it in any game you make with NutHouse, keep the game, share it, show it at a school fair, put the .html file on a website, or sell it. No credit is needed.

The sample games are the same: open one, change it, and it is yours.

Things you draw in NutHouse

Sprites drawn in the sprite editor are yours. The same goes for anything made with the makers (spin, shrink, morph, directions): they only work on your pictures.

Things you import

NutHouse can import a PNG or JPEG as a sprite or background, a sprite sheet, and .wav, .ogg or .mp3 sounds. NutHouse does not check where they came from. Whether you may use them is between you and whoever made them.

Your own drawings and photosYours. Think about photos of people before sharing.
Pictures from the webUsually someone elseโ€™s. Fine for a game that stays at home; check before sharing or publishing.
Music from a film or a gameAlmost always not allowed in a shared game. The built-in tunes are there for this reason.
Free and open licencesMany sites offer art and sound you may use. Read the licence; some ask for a credit, which can go in How to play.

Credits in a game

There is no special credits screen, but the About the game section (Made by and How to play) shows on the start screen of a shared game. A Text object on a first level works too. See The start screen and About this game.

For the mechanics of importing, see Import a picture and Import your own sounds.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.