Import a picture

Bring in a picture you made somewhere else, and make its background see-through on the way in.

Sprite editor: Hero — NutHouse
The side panel of the sprite editor with the Import section: a tick box for a see-through background, Import a picture… and Import a sprite sheet…
The Import section at the bottom of the side panel.

What you can import

A PNG or JPEG works best. GIF and WebP files open too. The picture becomes a new picture in the current animation, placed after the one you are looking at. A picture can be up to 1024 pixels wide and tall.

Pictures from elsewhere keep all their colours. They do not have to use the 32-colour palette.

How to import

  1. Open the sprite in the sprite editor.
  2. Choose the Animation and Facing direction the picture belongs to.
  3. In the Import section, leave Make the background see-through (the colour in the top-left corner) ticked.
  4. Click Import a picture… and choose the file.
  5. The toast says Added 1 picture. It appears in the animation strip.

The see-through trick

Pictures drawn in other apps often have a plain background, white or magenta. With the tick on, NutHouse looks at the pixel in the top-left corner and makes every pixel of that colour see-through. So keep the corner clear of the drawing.

If your picture already has a see-through background, the tick does nothing. If a white part of the drawing vanishes, untick it and import again, then rub the background out by hand with the 🧽 Eraser.

Into a background

Backgrounds open in the same editor. Importing there replaces the picture instead of adding one, because a background has only one.

After importing

The hot spot lands in the middle of the new picture. If your sprite is a Platform hero, you may want it at the feet. See Hot spot and action point. If the picture is huge, shrink it before importing. NutHouse does not scale pictures.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.