Open and play a sample game

NutHouse comes with seven finished games. Open one, play it, and then poke about inside to see how it is made.

Samples โ€” NutHouse
The Samples window: seven game cards, each with a picture, a name, a sentence and a Shows line
The Samples window. Each card says what the game shows you.

The seven samples

ChocobreakBounce the ball and smash every brick. Shows bouncing, collisions and lives.
Coin QuestRun, jump, squash slimes and reach the flag. Two levels! Shows platform movement, gravity events and levels.
Treetop TrekA long level that scrolls: climb ladders, dodge spells, reach the flag. Shows scrolling, ladders, music and pause.
Wing ItFlap through the gaps between pipes. Shows world gravity, jump, spawners and buttons.
Star DefenderBlast the aliens before they reach you. Shows creating objects, chasing and explosions.
Crystal Maze 3DWalk the maze in 3D, collect crystals and find the key. Shows 3D levels, doors and โ€œcan seeโ€. Needs Advanced mode.
Dungeon KeyFind the key, dodge the ghosts and escape the dungeon. Shows top-down movement, counters and doors.

How to

  1. Press ๐ŸŽฎ Samples in the toolbar. (Or click a card on the Welcome screen.)
  2. Click a game. It opens in the Level tab.
  3. Press โ–ถโ–ถ Play game to play it from level 1. Most samples use the arrow keys to move. Each sample page in this help centre tells you the rest.
  4. Press Esc to come back to the editor.

Looking inside

A sample is a normal game. Click any object in the level to see its settings on the right. Click the Events tab to read its rules. Hover over a chip and press ? to get a sentence saying what it does.

Change anything you like. Make the hero faster, add another slime, give the ball a new colour in the Sprite editor. Then press โŒ˜R and see what happened.

Each sample has its own page with a walk through of every rule: start with Chocobreak.

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.