Where to go next
You have played a sample or finished the tutorial. Here is a map of this help centre, so you can find the next thing to learn.
Pick a path
| I want to make my own game | Start with Make a game from nothing. Then learn the editor in The level editor and Add an object. |
|---|---|
| I want things to move | Every movement has a page. Platform (walk and jump) for jumping heroes, Arrow keys (8 directions) for top-down games, Bouncing ball for balls and bullets. |
| I want to understand rules | Read What a rule is, then Red rules happen once. That second one explains the thing most people get wrong at first. |
| I want to draw | The Sprite editor has pencils, fills and animations: A tour of the sprite editor. |
| I want sounds | Built-in sounds and Music and volume. |
| I want to send it to a friend | Share as a web page. One web page, no app needed. |
| Something is wrong | The My sprite falls through the floor page and its neighbours fix the usual problems. |
Learn from the samples
Every sample game has a page that walks through its rules one by one. Reading a finished game is a quick way to see how the pieces fit. A good order is:
- Chocobreak: bouncing, collisions, lives.
- Coin Quest: platform movement, gravity events, two levels.
- Dungeon Key: top-down movement, counters, doors.
- Star Defender: creating objects, chasing, explosions.
Try bigger ideas
Once rules make sense, these open up new kinds of game:
- A second level, and the Next level action when the hero reaches a flag.
- Two players, each with their own keys: Two players on one keyboard.
- Switch to Advanced for 3D levels, racing cars and paths: What a 3D level is.
- Switch to Expert for formulas, values and switches: What a formula is.