Where to go next

You have played a sample or finished the tutorial. Here is a map of this help centre, so you can find the next thing to learn.

Pick a path

I want to make my own gameStart with Make a game from nothing. Then learn the editor in The level editor and Add an object.
I want things to moveEvery movement has a page. Platform (walk and jump) for jumping heroes, Arrow keys (8 directions) for top-down games, Bouncing ball for balls and bullets.
I want to understand rulesRead What a rule is, then Red rules happen once. That second one explains the thing most people get wrong at first.
I want to drawThe Sprite editor has pencils, fills and animations: A tour of the sprite editor.
I want soundsBuilt-in sounds and Music and volume.
I want to send it to a friendShare as a web page. One web page, no app needed.
Something is wrongThe My sprite falls through the floor page and its neighbours fix the usual problems.

Learn from the samples

Every sample game has a page that walks through its rules one by one. Reading a finished game is a quick way to see how the pieces fit. A good order is:

  1. Chocobreak: bouncing, collisions, lives.
  2. Coin Quest: platform movement, gravity events, two levels.
  3. Dungeon Key: top-down movement, counters, doors.
  4. Star Defender: creating objects, chasing, explosions.

Try bigger ideas

Once rules make sense, these open up new kinds of game:

Still stuck?

Try the Chocobreak tutorial, open a sample game and read its rules, or look at the questions people ask.