Part 7: Winning and saving
Steps 26 to 30. A hidden โYou Win!โ message that appears when the last brick goes, then play the whole game, save it, and share it.

What this part teaches
Two new ideas. First, an object can start hidden and be shown by a rule. Second, NutHouse can count copies: โno bricks leftโ is a condition. Then the last three steps are about being finished: play from the start, save a .nuthouse file, share it.
Step 26: A message for winners
- In the Level tab, press + Add object, New, then Text.
- In its settings on the right, change Words to You Win!.
- Untick Visible when the level starts. The text stays hidden until a rule shows it.
Step 27: Winning!
- Press + New event, click Brick, then Compare the number of these objects. Pick = equal to and 0. Press Add.
- Under your Text choose Show.
- Under Ball choose Stop.
Step 28: Play your game!
Press โถโถ Play game and play Chocobreak from start to finish. Can you win? Play game starts from level 1 with score and lives reset, which is how a player will see it.
Step 29: Save it
Press โS, or the Save button, and give your game a name, like Chocobreak. It becomes a .nuthouse file. The toolbar shows the name, and the dot in front of it goes away.
Step 30: You made a game! ๐
Press Finish. Want to show a friend? Press Shareโฆ to turn your game into a web page that plays in any browser. The step also lists ideas to try next, and so does After the tutorial.